Today's car is another GT4 car and is a Nissan Skyline, specifically the 1989 Nissan SKYLINE GTS-t Type M.
It is pictured here at Brooklyn, Noo Yawk, New York, with the Brooklyn Bridge in the background, I think.
I don't remember much about buying or racing this car in GT4 but I found these two pictures on my PS2 memory card. They must have come from my previous time with GT4 years ago when I wasn't yet into this Gran Turismo photography thing.
Anyway the GT(5) file on the car goes like this:
"A popular model of the R32. A masterpiece of rear-wheel drive sports cars made through Nissan's 901 movement."
Not to be confused with the Skyline GT-R, the "normal" Skyline was continuously produced since the days of the Nissan-Prince merger. While many of the previous models were nothing to get excited about, the R32 definitely made a statement when it appeared in May 1989. The awesome R32 GT-R's foundations came from this car, which speaks volumes when you consider that car's performance.
The handling of the FR (Front engine/Rear drive) was first rate being developed under Nissan's 901 project to make the best performance chassis by 1990. It possessed a rock-solid body structure that was compact in nature, especially if you compared it to the R31 which stretched 100 mm longer. Nissan also scrapped the suspension system of the previous model in favor of an all new multilink design that provided a solid ride quality and excellent cornering character.
The base GTS Sport came equipped with a 2.0-liter DOHC inline-6, aka the RB20DE, that produced 153 HP and 135.9 ft-lb of torque. The GTS-T Type M utilized a turbocharged version of the RB engine that produced 212 HP and 195.2 ft-lb of torque. Also in the lineup was the GTS4 that featured the ATTESA-ETS all-wheel-drive system from the GT-R. In 1991, the GTS25 Type S received a 2.5-liter displacement bump, which increased power to 178 HP. The R32 Skyline ushered in a new era for Nissan, making the company the preeminent sports-sedan maker in Japan.
And here are the same two pictures as they come from PS2 with no editing which, I think, are too dark even if supposed to represent night or late evening.
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